Planning guide

How to plan Endfield production chains

Endfield Calculator is built around one practical question: what needs to run upstream if you want a specific output rate? This guide explains the math, the table and tree views, and the assumptions behind raw materials and power totals.

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The three formulas behind the planner

The calculator does not estimate from a fixed build. It derives each chain from recipe timing and output amount, then totals the requirements recursively.

Rate per facility
output amount x 60 / crafting time

A recipe that makes 1 item every 10 seconds produces 6 items per minute from one facility.

Facility count
target rate / rate per facility

If the target is 12 items per minute and one facility makes 6, the plan needs 2 facilities.

Power estimate
facility count x facility power

Power is totaled across all production nodes, including intermediate crafting steps.

Recipe examples

Sample recipes from the current dataset

These examples show how a final item pulls in both direct inputs and facility information. The calculator repeats this process for every dependency until it reaches raw materials.

LC Valley Battery

LC Valley Battery

1 output every 10s in Packaging Unit

6.0 per minute per facility
Amethyst Part
Amethyst Part
Amount 5
Originium Powder
Originium Powder
Amount 10
Xiranite Component

Xiranite Component

1 output every 10s in Gearing Unit

6.0 per minute per facility
Packed Origocrust
Packed Origocrust
Amount 10
Xiranite
Xiranite
Amount 10
Buck Capsule [A]

Buck Capsule [A]

1 output every 10s in Filling Unit

6.0 per minute per facility
Steel Bottle
Steel Bottle
Amount 10
Ground Buckflower Powder
Ground Buckflower Powder
Amount 10

Practical checklist before you build

Use this checklist when a calculated line looks too large, too power hungry, or difficult to route in your base.

  1. 1Set one realistic target first, then add secondary targets after the first chain is readable.
  2. 2Use table view when you need totals, and tree view when you need to understand why a material appears.
  3. 3Round facility counts up for constant production, but keep decimals when planning intermittent craft batches.
  4. 4Mark a material as raw when you already have a steady supply outside the planned factory line.
  5. 5Re-check power after recipe overrides because an efficient material path can still be facility-heavy.

Facility power reference

Power is not a flat surcharge. It scales with the calculated facility count for every production node in the chain.

Refining UnitRefining Unit
5
Shredding UnitShredding Unit
5
Reactor CrucibleReactor Crucible
50
Gearing UnitGearing Unit
10
Fitting UnitFitting Unit
20
Separating UnitSeparating Unit
20
Filling UnitFilling Unit
20
Water Treatment UnitWater Treatment Unit
50
Purification UnitPurification Unit
50
Planting UnitPlanting Unit
20
Depot LoaderDepot Loader
0
Acid Resistant Pump Mk IIAcid Resistant Pump Mk II
20
Packaging UnitPackaging Unit
20
Expanded CrucibleExpanded Crucible
100
Seed-Picking UnitSeed-Picking Unit
10
Fluid PumpFluid Pump
10
Moulding UnitMoulding Unit
10
Forge of the SkyForge of the Sky
50
Grinding UnitGrinding Unit
50
Depot UnloaderDepot Unloader
0

How to interpret special results

Raw material

A raw material is an input where the planner stops expanding. That can happen because the current dataset has no recipe, or because you manually marked it raw.

Production step

A production step is an item that is crafted by a selected recipe. It contributes facility utilization and power usage.

Cycle placeholder

A cycle appears when recipes feed back into each other. The planner detects these loops and attempts to solve the balanced rates.

Ready to test a chain?

Open the calculator, add one target, and compare table and tree views before adding more goals.

Start planning